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	<title>Gautam Bose</title>
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	<description>Gautam Bose</description>
	<pubDate>Fri, 25 Nov 2022 05:07:14 +0000</pubDate>
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		<title>Restor</title>
				
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		<pubDate>Mon, 14 Jun 2021 03:41:17 +0000</pubDate>

		<dc:creator>Gautam Bose</dc:creator>

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	RestorCrowther Lab / Google Creative Lab
Role: Fullstack Developer
Built with Google Earth Engine, nodeJS, and react.


	https://restor.eco

I learned a lot about maps for this project, especially how we represent them digitally. I also learned how to use Google Earth Engine, which consistently amazed me, with the library of data it makes availiable, its wild javascript patterns, and impressive computational power.

Key features owned throughout the development process:&#38;nbsp;
WebGL shader overlay for earth engine map tiles - allows changing of layer parameters without re-tiling map.
Custom multipolygon drawing tool for react-google-maps.
Species metadata ingestion + frontend.

Cool websites I found during this project:&#38;nbsp;
https://earthnow.usgs.gov/observer/ 
see satellites scan the earth live
https://platform.leolabs.space/visualization
see all the satellites





	
	
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		<title>AI Test Kitchen</title>
				
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		<pubDate>Fri, 25 Nov 2022 05:07:14 +0000</pubDate>

		<dc:creator>Gautam Bose</dc:creator>

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	AI Test KitchenGoogle
Role: Fullstack Developer, primary prompt engineer + developer on&#38;nbsp;Talk About It (Dogs Edition) demo

	https://aitestkitchen.withgoogle.com/

The AI Test Kitchen was Google’s first public demonstration of LaMDA, its dialogue focused LLM.&#38;nbsp;
My team and I worked with LaMDA for over a year, designing over 50+ interactive prototypes and experiments that explored novel conversational interfaces.The three that were chosen for AI Test Kitchen show how LLM’s can be deployed in domain specific tasks, in a safe and responsible way. 
This was possible through prompt engineering, fine tuning, and many external systems that bound the LLM, many of which I discovered, implemented, or created.





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		<title>Information</title>
				
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		<pubDate>Mon, 14 Jun 2021 03:41:19 +0000</pubDate>

		<dc:creator>Gautam Bose</dc:creator>

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		<description>Using Secondary Media 
to Contextualize Primary Arts Media

Media are the communication outlets or tools used to store and deliver information or data. The term refers to components of the mass media communications industry, such as print media, publishing, the news media, photography, cinema, broadcasting (radio and television), and advertising.&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 
The development of early writing and paper enabled longer-distance communication systems such as mail, including in the Persian Empire (Chapar Khaneh and Angarium) and Roman Empire, which can be interpreted as early forms of media. &#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; Writers such as Howard Rheingold have framed early forms of human communication as early forms of media, such as the Lascaux cave paintings and early writing. Another framing of the history of media starts with the Chauvet Cave paintings and continues with other ways to carry human communication beyond the short range of voice: smoke signals, trail markers, and sculpture.&#38;nbsp; &#38;nbsp; &#38;nbsp; &#38;nbsp; 
The term media in its modern application relating to communication channels was first used by Canadian communications theorist Marshall McLuhan, who stated in Counterblast (1954): "The media are not toys; they should not be in the hands of Mother Goose and Peter Pan executives. They can be entrusted only to new artists, because they are art forms." By the mid-1960s, the term had spread to general use in North America and the United Kingdom. The phrase "mass media" was, according to H.L. Mencken, used as early as 1923 in the United States.(Wikipedia)
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